![]() But then having the HP scale to the party's level? Absolutely absurd. Adding more HP only works so far before the boss fights become ridiculous. I've seen it do hundreds of points of damage this way.īut anyway, back to the boss fights. I haven't tried it with the explosion spell, but the large bolt spell will hit with 5x the normal damage if fired with 5 charges. Using the spray usually adds more charges (though further crits will also do this) all the way up to 5 charges. ![]() This charge can then be used in one of three spells that have the word "Arcane" in them: An explosion-like spell that targets every monster within a 2-square range, a spray of projectiles and finally one large bolt. ![]() In addition a "charge" will then be temporarily present with the caster, as indicated by a number by its health/energy bars. Damage spells do more power, and duration spells last almost twice as long. Anvi there's a Conjure Ice spell, you can find it in the My party was Lvl 25-27 when I started the dragon fight.Īnd yes, I was noticing that spells weren't really doing that much more damage though the "Arcane Bolt" spell may be an exception, but the system for that spell to pay off is way too complicated.įor those wondering, it's like this: Every time a caster rolls a Critical when casting a spell, it's cast with extra power.
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